---
title: "GTA 6 Wanted System — Six Stars, Hollow Stars & Police Intel"
description: "How GTA 6’s six-star wanted meter works from official Extended Look footage: hollow vs solid stars, heat icons (clothes, vehicle, pair), and what is still preview language."
canonical: "https://map-6.com/en/guides/gta-6-wanted-system"
source: "Map-6"
updated: "2026-09-21"
---
# GTA 6 Wanted System — Six Stars, Hollow Stars & Police Intel

How GTA 6’s six-star wanted meter works from official Extended Look footage: hollow vs solid stars, heat icons (clothes, vehicle, pair), and what is still preview language.

*9 min read · published 2026-09-21*

> GTA 6’s wanted meter has six stars. Hollow stars mean police know a crime happened but lack a description; solid stars mean they are on you. Icons under the meter track what they know — clothing, face, vehicle, travelling as a pair — so changing clothes, swapping cars, or masking can drop intel without the star count moving.

Most ‘GTA 6 wanted system’ pages rewrite IGN once. This page is the HUD you can click, tied to timestamps on /trailer and to Map-6 geography. Source of truth: Rockstar’s An Extended Look (27 August 2026, official YouTube tJbzMqJGH4k). Secondary: named preview coverage (IGN, Rob Nelson quotes) labeled as preview, not Newswire.

Count the slots, not the vibes. At ~15:21 the meter sits against open sky with four stars lit and two dark — that is how you know the cap is six. Recaps that say ‘four-star chase’ are describing the current level, not the maximum. NOOSE-scale response language in press is about the top end, not a seventh star.

Hollow versus solid is the new grammar. A hollow star means the crime is on the radio and the description is not. Solid means they have eyes or a working description. The Look also shifts star colour after a line that they no longer have the vehicle — wanted persists, pursuit posture changes. We describe that as a state, not as a named mode Rockstar has not printed.

The intel row is why the system is interesting. Four icons are on screen in the chase: two heads (pair), a hanger (clothes), a bust (face), a car. They are right-aligned and reflow when one drops. Lucia leaving the car and the vehicle icon going out — stars still at four — is the teaching moment. Burning the old car ten seconds later does not by itself prove arson is a wanted tool; it is a thematic beat until Rockstar says otherwise.

Masks and the item wheel are how you starve the row. Face coverings go on before a robbery (~17:50). Weapons holster as you enter a store (~17:57). Preview interviews add CCTV as something police can hold. Map-6 marks CCTV as reported, not as a fifth counted glyph in that chase. Do not copy a five-icon infographic unless you watched five icons.

Jason and Lucia can split. Dual-lead switching mid-chase (~18:41) is the wanted-system implication: one body can carry the description while the other is clean. That is a systems sentence, not a ‘always split to cheese six stars’ guide. We will not publish a cheese table.

Where this sits on the map: the chase is Vice City / metro energy, not Keys, not Grassrivers. Use /map?loc=vice-city and the Extended Look rows on /trailer. Full systems recap: /guides/gta-6-extended-look-breakdown. We will revise this page if Rockstar posts a Newswire HUD explainer — we will not ‘complete’ the icon set from a leak build.

## Star states and intel — visible vs preview-only

| Element | Status | What you can do about it |
| --- | --- | --- |
| Six star slots | On screen in the Extended Look chase (~15:21) | Count them yourself against open sky |
| Hollow stars | On screen — crime known, no suspect description | Mask, change clothes, stay off camera |
| Solid white | On screen — active pursuit | Break line of sight; intel still matters |
| Colour shift (red) | On screen after ‘lost the vehicle’ radio | Wanted without current eyes — not a new max level |
| Pair / clothes / face / car icons | On screen; row reflows when one drops | Split up, re-dress, swap cars |
| CCTV as a fifth icon | Described in preview interviews, not a locked HUD glyph in that chase | Treat as likely, not counted |

## FAQ

### Does GTA 6 have six wanted stars?

Yes. The Extended Look HUD shows six slots. GTA 5 capped at five; six was the series default from GTA 3 through Chinatown Wars. Map-6 will not invent what a sixth star deploys beyond NOOSE-scale response language in recaps.

### What do the icons under the GTA 6 wanted stars mean?

They are police intel, not extra stars. Four appear in the chase: travelling as a pair, clothing, a physical description, and the vehicle. Preview interviews also mention CCTV. The car icon goes out when Jason and Lucia switch vehicles; the star count can stay the same.

### Can you lose a wanted level by changing clothes in GTA 6?

You can drop the clothing and face intel, which is how hollow stars stay hollow. That is not the same as a guaranteed star wipe. Map-6 will not publish a hide-in-alley timer until Rockstar prints one.

Interactive map: https://map-6.com/en/map
