Most people who type “GTA 5 interactive map” already know MapGenie. That product earned the category: dense categories, a mobile app, and a PRO upgrade. Map-6 is a different job. It is the same browser you will use for Leonida — classics included so you can practice collectible routes now, then flip ?game=gta6 without learning a second UI.
On GTA 5, open the map and filter collectibles, shops, and landmarks. Mark finds locally. There is no free-tier cap of 100 marks: the checklist lives in your browser under map6-progress:gta5. Export JSON below if you switch machines. Import replaces that game’s set — it does not upload to us.
Data is community-sourced. GTADB satellite tiles and imported world POIs are credited under CC BY 4.0 where those assets are enabled. Classic Vice City and San Andreas maps use other community basemaps (see the map HUD attribution). None of this is an official Rockstar file dump.
GTA 6 is the primary product. Pins on Leonida mix editorial hubs with community GTADB landmarks. Collectible category totals for VI are not official — we show sample pins only. If you landed here for “all GTA 6 hidden packages,” that list does not exist yet. Use /collectibles for honest category pages and /map for trailer geography.
Creators can overlay the same engine: /overlay?game=gta5 plus streamer theme and a ref= handle. The clip kit explains Share URLs. Credit community tiles when you talk basemap on camera.
Related Map-6 reading: the beginner GTA 6 map guide, hidden-packages theory (historical patterns, not fake VI counts), pre-order and setup guides if you are also shopping for November, and the source-tagged GTA 6 database. Map-6 is a fan hub — not Rockstar, not Take-Two, not MapGenie.