Most people who type “GTA 5 interactive map” already know MapGenie. That product earned the category: dense categories, a mobile app, and a PRO upgrade. Map-6 is a different job. It is the same browser you will use for Leonida — classics included so you can practice collectible routes now, then flip ?game=gta6 without learning a second UI.
On GTA 5, open the map and filter collectibles, shops, and landmarks. Mark finds locally. There is no free-tier cap of 100 marks: the checklist lives in your browser under map6-progress:gta5. Export JSON below if you switch machines. Import replaces that game’s set — it does not upload to us.
Data is community-sourced, and each source carries its own terms. GTADB satellite tiles are used under CC BY 4.0. The imported world POIs — ATMs, gas pumps, vending machines, telescopes — come from DurtyFree's GTA V data dumps, a project that declares no licence: we credit it, we keep the extract minimal, and we remove it on request. Classic Vice City and San Andreas maps use other community basemaps. Full per-source breakdown on attributions. None of this is an official Rockstar file dump.
GTA 6 is the primary product. Pins on Leonida mix editorial hubs with community GTADB landmarks. Collectible category totals for VI are not official — we show sample pins only. If you landed here for “all GTA 6 hidden packages,” that list does not exist yet. Use /collectibles for honest category pages and /map for trailer geography.
Creators can overlay the same engine: /overlay?game=gta5 plus streamer theme and a ref= handle. The clip kit explains Share URLs. Credit community tiles when you talk basemap on camera.
Related Map-6 reading: the beginner GTA 6 map guide, hidden-packages theory (historical patterns, not fake VI counts), pre-order and setup guides if you are also shopping for November, and the source-tagged GTA 6 database. Map-6 is a fan hub — not Rockstar, not Take-Two, not MapGenie.